What are is the ideal software team like in 2026? Who will have a job, who will need to re-skill and what roles become obsolete?
The main point lies here: A single engineer is capable of producing enough code in a week to last a lifetime. Back in the day aka a year or two ago the main bottleneck was the actual implementation of new features. That was what held the whole system back. Now that that's not the case, what kind of teams would be best placed to reap the benefits? I'll explore this first role by role and then summarize with a view of the whole team
What Are the New Role Descriptions Like
Software Engineer
We are now able to produce infinite lines of code. The questions then become either a) what's worth producing and b) how do we deal with all that. Let's look at both of them and how they shape the role of a software engineer in the future
A. What's worth producing
Here, everything comes down to taste. You need to be able to understand the business and ask questions like what actually creates value, where does the revenue come from, what's interesting to our customers.
Which customer segments should we focus our efforts on? Who brings the most value now, where is the unutilized potential for the future?
B. How do we deal with all that
You then need to combine those answers with your expertise about the software itself. Evaluate what your current stack is like and where the current software should be heading. Do not just look at the lines of code but think of things like the limitations on the infrastructure, complexities in the architecture, risks for performance and issues in accessibility.
Think of all of those and more, and you can provide valuable insights that nobody else can.
Product Owner
Somebody, who owns the direction we're going towards is crucial. Additionally, you need to understand the business goals and requirements and ensure you're aligned on what's important. Every person in the team can and should bring their own opinion into the mix, but you need to be the benevolent dictator that makes the final call.
There hardest part with the collaboration between PO and the rest of the team has been getting your vision across - it's not anymore. You can launch agents to gather insights from your data lake, come up with 10 mock-ups to evaluate, produce PoCs for your shortlist and actually show the rest of the team what you mean when you say "this needs X". This is a superpower and shortcut to better communication you cannot not ignore.
Make no mistake, the PoCs aren't supposed to immediately become the features. Before that you need to combine the rest of the teams' expertise into a coherent, well working feature that will not blow up in your faces.
UI/UX Designer
You're responsible for the actual look and feel of the product you deliver and nobody else in the team has the overall vision regarding that, this has not changed since the stone age. Visual quality and UX are still the prime differentiators from pure AI slop, as the agents, at least at the time of writing, still produce generic garbage.
But how you can achieve this broadens. Now you can build your own components in code. You can create functional prototypes not just with your design tool of choice but as actually working feature within your coded-up design system. Back in the day, even if you had a vague understanding of frontend code, the practicalities of production-grade software and hurried deadlines often ended up with the code being quite incomprehensible without a significant time investment. But what AI tools are great at is figuring out where some change needs to take place, so this barrier has now been obliterated.
Service Designer
Your role has always been and still is to be the voice of the user. You need to research, investigate, test things etc as you always have.
What's new now is that you can run any test in production. You might need to work with the engineer to get your system ready for a/b testing, asking users questions etc, but once the necessary guardrails are in place, you should be able to make any changes and tests you like. You have the best idea of what you want to investigate, no need for anybody to gatekeep the production app anymore.
Project Manager
With small enough teams where you don't need to coordinate work between e.g. a handful of engineers, project management is deprecated as an individual role. You should see this as an opportunity for re-inventing yourself, there are interesting things to focus on under the other headlines on this page, or you can always open up a cafe.
Ideal Team
And ideal team probably has 3-4(5) people. Four would be optimal: a person responsible for the UI, a person responsible for understanding the client, a person responsible for technical excellence and a person who brings this all together into a product vision and business outcome.
If you need to squeeze down even further, especially service designer is well-placed to bring in the business insights as well, and a small, well-functioning team can combine their vision into one without an overseer and overlord making the final choices.
In some special cases an extra person with some special skills can be brought in. This could be anything from a security researcher to a domain specialist, a sales rep to data analyst, or whatever needs your team has in that specific situation. These resources can come from elsewhere in the organization or for example bought in as consultants as needed.
No matter if your team structure is what I outline above or far from it, the fact is that the capabilities of everybody have expanded tremendously. You and your team need to investigate, what it is that each of you are now able to do that was only a pipedream a year ago.
Also, everybody should invest time in actually figuring out what their vision for the service they're working on is. How do you create value, what are the main pain points, where are the biggest opportunities? If you can answer these questions, you are more valuable than any agent.